The digital revolution has impacted the entirety of our lives, from how we interact with one another, to how we learn, and what we do in our careers. The world of art and art education specifically have been greatly impacted by digital technologies through the plethora of new art making tools and technologies. Over the course of history, the traditional academic mediums of drawing, painting, sculpture, and printmaking have been ever present in the art curriculum, from apprenticeships, to academies, to art schools. In addition to these academic art mediums, new art tools and technology have been gradually introduced into the curriculum as they have become increasingly present in the world. As new technologies have been introduced into society, education and specifically art education practices and curriculum have been re-evaluated to accomodate for the new media available. The current state of education has left art students yearning for a bigger digital presence, one that holds digital media at an equal level to the traditional media. Currently, the National Core Standards for Art Education have the visual arts and media arts separated. This separation is detrimental to student growth as it fosters a faction between the traditional and media arts. Perhaps, the solution to this problem is to create a new, more inclusive set of standards that allow for students to be exposed to both digital and traditional mediums from a young age in order to foster greater artistic development. Access to both types of media allows for students to expand their creative possibilities and utilize all types of media based on their needs. I demonstrated this idea through the creation and curation of a series of works titled “The Process: Blending Old and New.” This series demonstrates a blending of technology through the use of photos and photo editing applications to create a series of drawings and paintings done in the traditional style.

Document Type


Year of Completion



Art Education


Dr. Tuman