Event Title

Vistics

Presenter Information

Scott Tongue, Long Island University

Faculty Mentor

Ramiro Corbetta

Major/Area of Research

Digital Game Design & Development

Description

Vistics is a 2.5D platformer game for virtual reality devices such as the Oculus Rift. One of the major software goals in the Vistics design is to reduce the effects of simulation sickness in virtual reality devices. On the technical side, Vistics needs to achieve a low enough rendering time that matches the refresh rate of the device of the Oculus Rift - 90 Hz (also known as 90 frames per seconds). Additionally, the camera in the game must be capable of updating in under 16ms. This means that when the user changes their head position in the real world, the camera in the game must respond in less than 1/6th of a second. The camera system in Vistics is also designed to account for locomotion. Since the game world is moving as the player moves their head, the camera system must take this dual movement system into account. These issues are solved by designing and developing optimized software that can run on the PC hardware designed for the Oculus Rift. The Vistics presentation will feature a playable demo of the game. It will also feature a detailed explanation of the technology used to design the camera system in Vistics.

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Vistics

Vistics is a 2.5D platformer game for virtual reality devices such as the Oculus Rift. One of the major software goals in the Vistics design is to reduce the effects of simulation sickness in virtual reality devices. On the technical side, Vistics needs to achieve a low enough rendering time that matches the refresh rate of the device of the Oculus Rift - 90 Hz (also known as 90 frames per seconds). Additionally, the camera in the game must be capable of updating in under 16ms. This means that when the user changes their head position in the real world, the camera in the game must respond in less than 1/6th of a second. The camera system in Vistics is also designed to account for locomotion. Since the game world is moving as the player moves their head, the camera system must take this dual movement system into account. These issues are solved by designing and developing optimized software that can run on the PC hardware designed for the Oculus Rift. The Vistics presentation will feature a playable demo of the game. It will also feature a detailed explanation of the technology used to design the camera system in Vistics.