Document Type

Article

Publication Date

Winter 2017

Abstract

Purpose This paper describes a case study illustrating the systematic approach librarians used to develop of an information literacy application (app) prototype that aids students in performing research tasks “on the go”. Design/methodology/approach The initial findings from a student survey on technology use indicated the value of an information literacy mobile application. The ADDIE approach was used to develop the app. Alpha and small-scale usability testing was performed to evaluate the prototype’s readiness for deployment. Findings The survey analysis indicated that students were not using mobile devices as expected for library related tasks. Student suggestions for improving their library experiences included mobile access to the libraries’ digital collection and an application that assisted them in effectively using these resources. Usability studies indicated a positive response to the app and its readiness for beta testing among the inclusive student population. Originality/value To the author’s knowledge, this is the first native information literacy mobile application whose aim is to help students with research on the go. The step-by-step approach used for each phase of development, as well as the implications for success, may serve as a model for libraries’ seeking to enhance their mobile resources.

Comments

Version has been accepted by the publisher on 3 October 2016 but has not yet been released.

Research+ bibliography.docx (21 kB)
Bibliography

Research+Appendix A.docx (18 kB)
Appendix A

Research+Appendix B.docx (1241 kB)
Appendix B

Research+_table 1.docx (17 kB)
Table 1

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