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This paper describes a pilot adaptation of the Amazing Library Race (ALR), an academic library orientation designed to introduce new users to library resources and services. A total of 185 students in twelve classes participated in the pilot project, which the authors co-taught. Pedagogically, the ALR combines guided, problem-based learning concepts with key elements of gamification, including competition and reward motivation. It also addresses the learning outcomes of reducing library anxiety and providing general information about collections and services. A review of the literature used in the design of the race is included, as well as a description of the race development and the rubric-based assessment tool used to gauge its success. The pilot orientation presents a replicable model for institutions interested in creating similar library orientation sessions.


This is a pre-print of the article. The final version can be found on the website of the journal College and Undergraduate Libraries: