Date of Award
2026
Document Type
Dissertation
Degree Name
Doctor of Education (EdD)
Department
Education
First Advisor
Shaireen Rasheed, Ph.D.
Second Advisor
Tonie McDonald, Ed.D.
Third Advisor
Niama Robinson, Ed.D.
Abstract
This dissertation explores in-service teachers' perceptions of using video games as educational tools, focusing on the benefits, challenges, and practical considerations of game-based learning in classrooms. Employing a qualitative research design, the study seeks to capture the nuanced, subjective experiences and tacit knowledge of teachers, providing a comprehensive understanding of how video games can be effectively integrated into teaching practices. Data were gathered through interviews and analyzed thematically to uncover key themes and insights. The findings reveal a spectrum of viewpoints, highlighting both the potential of video games to enhance student engagement and learning outcomes, and concerns related to classroom management, curriculum alignment. and equitable access to technology. This research aims to inform in-service educators by providing evidence-based recommendations for integrating video games into educational strategies, contributing to the broader discourse on innovative teaching methodologies.
Recommended Citation
Talley, Yvette A., "EXPLORING IN-SERVICE TEACHERS' PERCEPTIONS OF VIDEO GAME USE IN CLASSROOM INSTRUCTION: A QUALITATIVE STUDY" (2026). Selected Full Text Dissertations, 2011-. 168.
https://digitalcommons.liu.edu/post_fultext_dis/168